Tools

Deck Conn Tools Hub

Planners and checklists so the CRT is not the only thing keeping score.

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Tools Hub Overview

Guides teach. Tools sit open while you play. This hub holds the practical sheets for Deck Conn: a power planner for the seven-way energy split, and system requirements so the first boot is not a surprise.

Nothing here is a cheat engine. The game is single-player and offline-friendly once Steam has authenticated the license. These pages exist because launch-week captains were going to open a notepad anyway.

What to open beside the game

Keep Controls in a third tab until the terminals feel like muscle memory. Keep Combat nearby for the first live contact.

How to use a planner without playing the planner

Write the doctrine before the patrol (quiet / loud / escort). Fund S-tier buses to a floor. Allow one spike. After the patrol, change one line, not seven. If you change seven, you did not have a doctrine. You had a panic.

The campaign will try to make you panic. The planner is how you refuse.

What these tools will not do

  • They will not calculate unpublished damage formulas.
  • They will not claim a Steam Deck verified badge the store did not grant.
  • They will not add a multiplayer matchmaking sheet. There is no multiplayer.
  • They will not replace the Updates Hub when a patch changes costs.

If a later build adds a map extractor or an achievement tracker worth maintaining, it will get a child page here. Until then, two honest tools beat a graveyard of broken widgets.

New players: Getting Started. Upgrade shoppers: Tier List Hub. Human side: Crew. Store and publisher: Links.

A launch-week kit that fits on one desk

Put Steam, this hub, and a paper notebook in a triangle. The overlay is for glancing at floors mid-turn. The notebook is for the one line you will change after the patrol. The wiki is for the page that matches the problem: the power planner when BUS drain is ugly, system requirements when the CRT will not light, combat when a gunboat is already on the plot, and capture when HQ said incapacitate and your magazines said otherwise.

If you only bookmark one tool, bookmark the planner. The launch glass is a reactor, a battery, helm, FTL, sensors, and turrets arguing about the same kilowatts. A captain who can name that argument will get more from the review two-hour test than a captain who only remembers the trailer. Keep the kit small. Add widgets later if a patch actually publishes numbers.

FAQ

Frequently Asked Questions

Quick answers captains actually search for after launch.

Is the power planner an in-game overlay?

No. It is a wiki checklist. Use Steam overlay to glance at it mid-patrol.

Do I need these tools before my first fight?

The planner helps. Requirements help before install. Tutorials still start at Getting Started.

Will you add a damage calculator?

Only if the developers publish numbers we can cite. We will not invent a formula.

Is there a multiplayer tool?

No. Deck Conn is single-player.